Guides for game art pipelines with Perforce, Jira and Unreal
These guides show how game art teams use Dousen with Perforce, Jira Cloud and Unreal Engine 5.7 and 5.8: checking out and locking files from Blender, Maya, 3ds Max, Houdini and Substance, keeping one changelist per Jira task, naming Unreal assets, and checking an FBX before import.
One changelist per Jira task
One Perforce changelist per Jira task, with the issue moved on submit
Unreal Engine asset naming conventions
Prefix reference for Unreal Engine assets and how to enforce it
Validate an FBX before Unreal import
What to check in an FBX before Unreal imports it
Perforce in Blender
Check out, lock, sync and submit from the Dousen sidebar
Perforce in Maya
Check out, lock, sync and submit from the Dousen panel
Perforce in 3ds Max
Check out, lock, sync and submit from the Dousen panel
Perforce in Houdini
What the Dousen shelf tools do for Perforce, and what they don't
Perforce in Substance Painter and Designer
Check out, lock, sync and submit from the Dousen dock
Related documentation
Dousen is free during the studio beta, with access by request, and free forever for teams of up to 5 users. Request early access.