Guides for game art pipelines with Perforce, Jira and Unreal

By Luca Vitiello ยท Updated 6 October 2026

These guides show how game art teams use Dousen with Perforce, Jira Cloud and Unreal Engine 5.7 and 5.8: checking out and locking files from Blender, Maya, 3ds Max, Houdini and Substance, keeping one changelist per Jira task, naming Unreal assets, and checking an FBX before import.

Dousen is free during the studio beta, with access by request, and free forever for teams of up to 5 users. Request early access.